Portrait of Ken Ha

About

Ken Ha

Art & Creative Director

Art director with 12 years of experience stewarding some of the largest franchises in entertainment. I lead art teams and shape visual strategy, from the first vision frame to what millions of players see and interact with in a live product every day.

I’ve done key art and branding on Gears of War at Microsoft, served as Art Director on Journey to Foundation at Archiact, and now lead art at Buffalo Buffalo, where we shipped Fresh Tracks. Along the way I’ve learned what it takes to steward a brand and franchise, and how to bring people together to make the work great.

How I work

  • 01

    High-stakes creative situations

    I step in and work directly with teams and leadership to establish and improve creative pipelines, providing clarity on art style, processes, quality bar and timelines.

  • 02

    GenAI that holds up in production

    Implementing genAI pipelines while solving difficult issues such as identity consistency, reliable and repeated workflows, and motion control.

  • 03

    Technical skills and an artistic eye

    I work best where the challenge requires strong technical skills as well as a skilled artistic eye, consistently delivering the highest quality work with the latest tools.

Core skills

  • 01

    Art Direction & Visual Development

    Owning creative intent and quality bars from concept through final delivery across a slate of concurrent titles.

  • 02

    Team Building & Mentorship

    Directing multidisciplinary teams across Art, Tech Art, VFX, UI/UX and Production, with regular one-on-ones and career development.

  • 03

    GenAI Pipelines

    ComfyUI, Flow and other node pipeline tools, solving identity consistency, reliable and repeatable workflows, and motion control.

  • 04

    Brand & Franchise Stewardship

    Franchises from Marvel, Microsoft, Netflix, Skydance, Warner Bros, FIFA and NHL, including the Art Codex for Journey to Foundation.

  • 05

    Client Relationship Management

    Partnerships with Skydance, Sony and Meta, and coordinating approvals with Disney/Marvel stakeholders.

  • 06

    Live-Ops Campaign Development

    Live-service art for the Gears franchise and an ongoing content cadence for Meta Horizon Worlds.

  • 07

    Agile Development

    Scope and risk planning, and outsource and freelance partners across animation, audio and design held to one quality bar.

  • 08

    Programming Development

    Pipelines connecting art with engineering, including the Real-World-Interface to Unity pipeline on Deep Signal VR.

Experience

  • Aug 2024 – Present

    Art Director, Buffalo Buffalo

    Re:Rite, Fresh Tracks, Bird Seed VR, Monster Simulator. Directed a multidisciplinary creative team of 12 and built the studio’s AI creative pipeline. Fresh Tracks nominated for Best Indie Game, Canadian Game Awards 2026.

  • Sept 2022 – Aug 2024

    Art Director, Archiact

    Journey to Foundation (Sony PSVR2, Meta Quest, Steam) and Meta Horizon Worlds. Directed ~80 creatives with a total team of over 144 at a 200-person studio.

  • Jun 2021 – Jul 2022

    Art Director, Immersive Tech

    Uncontained: Deep Signal VR, a location-based VR experience. Led a 20-person multidisciplinary team to public release, on time and on budget.

  • Sept 2020 – Sept 2021

    Concept Artist, Mighty Canvas

    Concept and visual development for EA titles including Apex Legends, FIFA and NHL.

  • Dec 2018 – Jan 2021

    Lead Digital Artist (Live-Ops), The Coalition, Microsoft

    Gears 5, Gears Tactics, Gears Pop!. Key art for launch and live-service seasonal campaigns.

  • Mar 2014 – Dec 2018

    Lead Artist + Concept Artist, Archiact

    Marvel: Dimension of Heroes, Evasion VR, Blasters of the Universe, Hidden Fortune VR, Lamper VR, Waddle Home AR.

See the work

Education

  • 2013 – 2014

    VanArts

    Game Art & Design

  • 2005 – 2011

    Simon Fraser University

    Bachelor of Business Administration, Marketing & Communication

Tools

  • Photoshop
  • Unity
  • Unreal 4 + 5
  • Maya + Blender
  • ComfyUI
  • Flow
  • Stable Diffusion
  • Premiere
  • DaVinci
  • Nuke
  • Traditional Painting & Illustration

kenha604@gmail.comReferences available upon request