Lead Digital Artist (Live-Ops) · The Coalition, Microsoft

Gears of War

Key art for launch and live-service campaigns across the Gears franchise, built in Unreal 4 from Gears character assets.

Role
Lead Digital Artist (Live-Ops)
Studio
The Coalition, Microsoft
Years
2018–2021
Platforms
Gears 5, Gears Tactics, Gears Pop! · Xbox, PC
Tools
Unreal Engine 4
Team
Team of 6 · studio of 330

I joined The Coalition to help finish and ship Gears 5 and Gears Tactics, as the studio was completing production and moving into post-production. I authored key art for launch and live-service art across the Gears franchise (Gears 5, Gears Tactics and Gears Pop!), supporting continuous live-ops seasonal campaigns.

  • Created illustrations for box art, the art book and marketing launch materials: custom scenes built using Gears character assets.
  • Coordinated and directed live-ops artists, providing feedback and technical support.
  • Used Unreal 4 extensively to build in-game illustrations and key art (animation, lighting, VFX and in-engine work), taking briefs from storyboard to final.