Lead Digital Artist (Live-Ops) · The Coalition, Microsoft
Gears of War
Key art for launch and live-service campaigns across the Gears franchise, built in Unreal 4 from Gears character assets.

- Role
- Lead Digital Artist (Live-Ops)
- Studio
- The Coalition, Microsoft
- Years
- 2018–2021
- Platforms
- Gears 5, Gears Tactics, Gears Pop! · Xbox, PC
- Tools
- Unreal Engine 4
- Team
- Team of 6 · studio of 330
I joined The Coalition to help finish and ship Gears 5 and Gears Tactics, as the studio was completing production and moving into post-production. I authored key art for launch and live-service art across the Gears franchise (Gears 5, Gears Tactics and Gears Pop!), supporting continuous live-ops seasonal campaigns.
- Created illustrations for box art, the art book and marketing launch materials: custom scenes built using Gears character assets.
- Coordinated and directed live-ops artists, providing feedback and technical support.
- Used Unreal 4 extensively to build in-game illustrations and key art (animation, lighting, VFX and in-engine work), taking briefs from storyboard to final.









